创客教育普惠课程是由北京景山学校的吴俊杰老师牵头研发,整个scratch 课程包括六等级入门课程和四个方向分别三等级的提高课程,学生先从入门开始,经历scratch 普惠组6 个级别18 课时的学习,基本掌握scratch 使用方法,对图形化编程有了清晰的认识以后, 学生将根据个人兴趣从游戏设计、数字故事、仿真机器人和数学与信息学奥赛四个方向选择一个或多个方向进行提高组的学习。须注意每个等级中的三节课是平行难度的,虽然都学习,但在最终的考核中只抽取其中一课进行测试,能做出程序顺利过关就说明具备了相应等级的能力。每课都有明确的考核点,方便教师对效果进行验收。

本单册为游戏开发方向,共9节课:
第1 课 蝙蝠过障碍···························································································03
第2 课 打地鼠···································································································05
第3 课 大炮打怪·······························································································07
第4 课 等级设计·······························································································09
第5 课 幸运奖励·······························································································11
第6 课 双人对战·······························································································13
第7 课 三打白骨精···························································································15
第8 课 幸运奖励·······························································································17
第9 课 双人对战·······························································································19

Scratch 就是思维的呈现,让我们在其中培养未来的能力,拥抱变化的世界吧!
该课程使用CC- 署名- 非盈利- 以相同的方式传播的协议开源,学校或者个人使用免费,盈利性机构的使用需要通过少年创学院联系作者本人。